Runtime Transform Gizmos in ue4?
Can I use Gizmos in shipping game ? like this plugin in unity3d----------https://www.assetstore.unity3d.com/en/#!/content/52325
asked Jun 20 '17 at 08:49 AM in Using UE4
No and Yes
You can't use one in unreal editor because it's editor code and it's quite deeply coded in to it to make it work in runtime out of the bat
But you can make gizmo on your own, there many ways you can do so, starting by simple meshes, draw it in hud canvas, UMG/State based on 3D data, or use same method which editor is using, which is PDI with SceneProxy. It quite low level, here example of PDI use in component:
Search PDI and FPrimitiveSceneProxy for more countless examples of drawing in PDI
SceneManagement.h also provides simple shape drawing functions for PDI
answered Jun 20 '17 at 03:42 PM
What about blueprint class BaseTransformGizmo and PitvotTransformGizmo? Whats their purpose?
answered Jan 03 '18 at 01:27 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here