How do I create an autosave system for a multiple level game
Hey, I'm busy designing a game where a players choices will be essential to the storyline and I'm not sure how to create an autosave system or even a simple save/load system. Would appreciate any help or tips, thank you very much.
asked Jun 20 '17 at 05:48 PM in Blueprint Scripting
You can create a couple structs and a data table to help you do this.
Then you can lookup the choices in your gamemode's table, and when someone makes a choice you can set the
If you include the variable in your save data, then this will become persistent.
Follow this on creating the save object. Saving Your Game with Blueprints.
answered Jun 20 '17 at 06:30 PM
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