Getting Editor Crashes on Multiplayer Quit and/or Level Change

Hello. I’m having a serious problem interfering with my work. I’m getting editor crashes under these two situations;

When opening a new level (via the BP node Open Level)

When quitting a multiplayer game with more than 1 player (as in, play in editor, new window, whatever, but with players set to 2+)

Every time it will crash.

This problem is EXCLUSIVE TO ME. It happens EVEN IF I START A BRAND NEW PROJECT. Other people can test the same projects and it works fine for them.

I have uninstalled and reinstalled different versions of drivers. I have updated windows. I have underclocked my GPU. My temperatures are fine. My memory isn’t spiking. I can run demanding games and stress tests without issue.

The error I am getting is related to my GPU crashing.

Here is an example of the error log when transitioning maps:

[2017.06.20-22.11.17:118][ 86]LogLoad: Took 0.921074 seconds to LoadMap(/Game/Levels/TestLevel)
[2017.06.20-22.11.17:652][ 89]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.06.20-22.11.18:152][ 89]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.06.20-22.11.18:651][ 89]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.06.20-22.11.19:152][ 89]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.06.20-22.11.19:652][ 89]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.06.20-22.11.20:151][ 89]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.06.20-22.11.20:652][ 89]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.06.20-22.11.21:151][ 89]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.06.20-22.11.21:651][ 89]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.06.20-22.11.22:151][ 89]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.06.20-22.11.22:153][ 89]LogD3D11RHI:Error: Direct3DDevice->CreateBuffer(&Desc, NULL, UniformBufferResource.GetInitReference()) failed
at D:\Build++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UniformBuffer.cpp:159
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2017.06.20-22.11.22:165][ 89]LogWindows: Windows GetLastError: The operation completed successfully. (0)

The multiplayer issue is basically the same… times out waiting for GPU to catch up and then DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG

I am on a 1070 8gb, 8gb of DDR3 ram, I5 3770k. I realize my GPU outclasses the rest of my PC which isn’t amazing anymore, but I’ve been DEVELOPING PERFECTLY FINE until about a week ago when I noticed this.

I really need help . I feel like my only options are reformatting or getting a new PC at this point.

Solution: Problem went away after resetting windows.

Nothing else - and I tried a lot - worked

I’ve tryed everything… even resetting Windows. Still crashes :cry: