Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

GEditor->AddActor crash

1)Create a fresh plugin with buttons

2)change PluginButtonClicked() to

     UWorld* const World = GEditor->GetEditorWorldContext().World();
     try {
         UStaticMeshComponent* newmesh = Cast<UStaticMeshComponent>(GEditor->AddActor(World->GetCurrentLevel(), UStaticMeshComponent::StaticClass(), FTransform(FVector(0))));
     }catch (...) {}

The engine crashes. Anyone know a workaround?

Product Version: UE 4.16
more ▼

asked Jun 21 '17 at 10:45 AM in Bug Reports

avatar image

6 6 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

hi!!, First of all you cant add a UStaticMeshComponent to the level because GEditor->AddActor want a AActor type and UStaticMeshComponent is a UMeshComponent and this is the issue that cause the editor crash

so insted of trying to spawn a UStaticMeshComponent you should spawn a AStaticMeshActor this way:

 //dont forget to add the include file for the Actortype
 #include "Engine/StaticMeshActor.h"
 //inside PluginButtonClicked()
 UWorld* const World = GEditor->GetEditorWorldContext().World();
 AStaticMeshActor* newmesh = Cast<AStaticMeshActor>(GEditor->AddActor(World->GetCurrentLevel(),AStaticMeshActor::StaticClass(), FTransform(FVector(0))));

and the you can add the component to the actor newmesh->AddComponent(/*components parementers here*/)

Hope this helps, Luca.

more ▼

answered Jun 22 '17 at 11:39 AM

avatar image

113 9 8 11

avatar image dinosoep Jun 22 '17 at 12:38 PM

oh I see, that makes perfect sense, thanks.

avatar image hydrojan Feb 16 '18 at 07:09 AM

Thanks for answer. I had same problem about my basecharacterclass . I fix thanks to you

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question