x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Unpossess firing on begin play

Hello! I just noticed that when, i try to possess pawn alpready placed in level automatically fires unpossess event. Actualy there takes place following behaviour: player controller possess pawn, then unposseess and then posseess again. We have three fired event .

Steps for replication: Create project based on thirdperson blueprint template. In the game mode set player pawn to none. Then place character to level and set autopossess option to player 0. In ThirdPersonCharacter blueprint add Event Possess, and Event Unposesss with print string node connected. See result. Here link to video: https://youtu.be/V1H4Cla9qtU

alt text alt text alt text

Product Version: UE 4.16
Tags:
gamemode.png (21.2 kB)
bp.png (43.5 kB)
pawnsettings.png (18.9 kB)
more ▼

asked Jun 21 '17 at 01:19 PM in Bug Reports

avatar image

Supreme.net
35 4 6 9

avatar image runF0rrestRun Mar 19 '18 at 06:48 PM

Yup, having the same problem. The player controller possessed the pawn then ejected and repossessed. So it called twice. Not sure why this is happening unless that is Epic intention.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hello Supreme.net,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: https://issues.unrealengine.com/issue/UE-47883

Make it a great day

more ▼

answered Jul 31 '17 at 06:52 PM

avatar image

Rudy Q ♦♦ STAFF
47.4k 545 132 524

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question