Unpossess firing on begin play
Hello! I just noticed that when, i try to possess pawn alpready placed in level automatically fires unpossess event. Actualy there takes place following behaviour: player controller possess pawn, then unposseess and then posseess again. We have three fired event .
Steps for replication: Create project based on thirdperson blueprint template. In the game mode set
I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.
Make it a great day
answered Jul 31 '17 at 06:52 PM
Rudy Q ♦♦ STAFF
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