How do I run text through Google Translate using Blueprint?
For the purposes of my dialogue system, I need to access a reliable translator such as Google Translate in order to take the text generated by the NPC Actor and run it through Japanese and back into English. I am not sure how this could be done using blueprint, although there are still holes in my knowledge of the blueprint system. I looked into the localization packaging with UE4, but I am unsure as to how I utilize it to achieve this task.
Some guidance would be much appreciated. Thanks.
asked Jun 21 '17 at 02:14 PM in Blueprint Scripting
Does anyone have a answer to this ? Looking for solution to this too.
answered Jul 04 '18 at 07:42 PM
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