Why is the root motion feature not allowing my character to climb?
I'm new to UE4 systems, got a problem with this root motion feature. I have a character that is needed to climb an object if they were to collide. I've got most it covered except for the part that when playing animMontage, it doesn't climb it at all!
here is what I've been doing inside blueprints and also a demonstration of the problem.
thanks in advance.
Link to video demonstration : http://www.4shared.com/video/cvNoBcPDba/demonstration.html
![alt text] : /storage/temp/9752-capture.jpg
ok , got it right, it seems for character to move in z-axis , you should enable flying mode and also after a animation time long delay, return it to walking mode. that did it for me. thanks all.
if you were happened to have better solution, please let me know, regards.
answered Jul 09 '14 at 02:07 PM
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