BP based on C++ class does not reset a component's defaults
Either I'm missing something or it's a bug.
What I did:
I have no idea from where it goes... Is there any way to open a blueprint as a code, to check find this value?
Sorry for not responding sooner to your post. I looked into the issue that you described, and I believe everything here is actually working correctly. If you add a component to a class with the
I am somewhat unsure about what you were seeing in the "update" section of your post. I added the
answered Feb 22 '18 at 10:12 PM
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