How do I use postprocess volume to darken places?
I wonder if it is possible to use post process volumes as area effect, like darken certain places which can be seen from outside the affected volume. I don't mean unbound setting, because that makes the whole scene affected, I just want to affect what is inside the volume, but see it from the outside. Is there any setting like this, or other technique which yields the same or similar result?
Thanks in advance, Peet
Well, you can't do that with post process volume directly, but you can assign a bendable post-process material to an unbound post process volume. In this material you should be able to selectively darken certain areas, using something like Boxmask3D material function.
answered Jun 21 '17 at 08:17 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here