Unable to launch to android via wifi

I am attempting to Launch a instance of the first person shooter demo built for mobile. I was able to package for Android and manually copy over so I was trying to launch from the IDE using the adb wireless setup. Here is the results I got. Any ideas what might be wrong?

LogPlayLevel: CommandUtils.Run: Run: d:\dev\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 192.168.1.25:5555  pull /sdcard/UE4Game/TinkerTest/Manifest_UFSFiles_Android.txt "D:\Users\redacted\Documents\Unreal Projects\TinkerTest\Saved\StagedBuilds\Android_ASTC\Manifest_UFSFiles_Android.txt_192.168.1.25_5555"
LogPlayLevel: CommandUtils.Run: Run: Took 0.0751141s to run adb.exe, ExitCode=1
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: System.NotSupportedException: The given path's format is not supported.
LogPlayLevel:    at System.Security.Permissions.FileIOPermission.EmulateFileIOPermissionChecks(String fullPath)
LogPlayLevel:    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
LogPlayLevel:    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
LogPlayLevel:    at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
LogPlayLevel:    at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
LogPlayLevel:    at System.IO.StreamWriter..ctor(String path, Boolean append)
LogPlayLevel:    at System.IO.File.CreateText(String path)
LogPlayLevel:    at Project.WriteObsoleteManifest(ProjectParams Params, DeploymentContext SC, Dictionary`2 DeployedFiles, Dictionary`2 StagedFiles, String ObsoleteManifest)
LogPlayLevel:    at Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel:    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel:    at BuildCookRun.ExecuteBuild()
LogPlayLevel:    at AutomationTool.BuildCommand.Execute()
LogPlayLevel:    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel:    at AutomationTool.Automation.Process(String[] Arguments)
LogPlayLevel:    at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel:    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel:    at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.751152
LogPlayLevel: BUILD FAILED

This appears to be a bug in Unreal 4.14 it works fine in unreal 4.15