Need help with no value by reference in UpdateActors - AiPerception Component
Hey guys, in new in AI scripting in UE4, and i was following the Miezko and Ian Tutorial about EQS and AiPerceptions. My AI dont return a bool variable (in case is EnemyVisible) when he saw enemy. so i whant know if this issue i got here in Picture can be realeted about this problem.
Thanks in advance.
asked Jun 21 '17 at 09:34 PM in Blueprint Scripting
Its works, By the way, i was doing wrong the way to process the sense. Sorry guys for borthering.
answered Jun 22 '17 at 12:17 AM
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