Metallic decals are transparent even with opacity=1
Deferred decals are going transparent when their material is using metallic>1.
Reppro: - Make a decal material using translucent as decal blend mode. Set it's opacity=1 and metallic=1. Apply this material to a decal actor. ->See that it is more translucent than expected: you can clearly see through. With metallic = 0 it is perfectly opaque. See attached screenshots for reference. The metallic decal is in the top left corner. This bug makes it impossible to use metallic decals.
asked Jun 22 '17 at 09:48 AM in Bug Reports
I ran a test on my end and the results I am getting are different than what you are reporting. I think the problem here is that you are adding too many extra variables to the material for testing.
Below is a screenshot of my material setup.
Deferred Decal Material
What you could be seeing is either the Screen Fade Size for the decal actor was increased, or your material just has some conflicting inputs which makes your decal appear translucent or render with unexpected results.
answered Jun 29 '17 at 09:05 PM
yep, same problem here with forward shading. would like to have metalic decals too.
answered Sep 02 '17 at 11:47 AM
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