x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Animation Importing Incorrectly?

What could be causing this? I've tried exporting the very same animation from UE4 and tried importing it back into Max and it still looks correct in Max. Any ideas?

View from Max 2016: alt text

View from Persona 4.16: alt text

Product Version: UE 4.16
Tags:
max_view.jpg (52.5 kB)
persona_view.jpg (36.3 kB)
more ▼

asked Jun 23 '17 at 05:29 AM in Using UE4

avatar image

NineHydras
13 3 5 14

avatar image NineHydras Jun 23 '17 at 05:53 AM

UPDATE: the model I appear to be creating animations on is incorrect. I just exported the skeletal mesh and imported it into 3ds Max and was animating on that model. Upon exporting a correct looking animation out of UE4 and applying it to that model in 3ds max I get this result.

A pose that looks correct in UE4: alt text

What that pose looks like imported on the skeletal mesh in Max 2016: alt text

Is there some sort of bug with exporting the base skeletal mesh and importing it into 3ds Max? I can animate the bones just fine and they look correct in UE4 but working with the janky model in 3ds Max is too unwieldy. Any suggestions?

max_view_01.jpg (42.6 kB)
avatar image NineHydras Jun 23 '17 at 05:57 AM

Another Update, the max model's shoulder looks like it's snapping to the upperarm_twists ? Why would it be doing that? Also why would it be doing that and look fine in UE4? alt text

upperarmtwist.jpg (159.3 kB)
(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question