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Need true fps camera advice

Greetings, already for a 2nd day, messing with ability to make restriction to the camera, when it's in first person view, using 3rd person character template. Well, i need to restrict camera YAW axis for 180 degrees, but it seems, that ViewYawMin/Max constrains camera in global coordinates, but i need to restrict camera max/min yaw angle in degrees relative to local. How to achieve that? Thank you, for a help.

Product Version: UE 4.16
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asked Jun 23 '17 at 09:02 AM in Blueprint Scripting

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Jesse Clark
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avatar image Ninjin Jun 23 '17 at 01:36 PM

I assume you are changing ViewYaw Min/Max in the CameraManager? I really can't understand what you mean by restricting in local degrees, do you have an example maybe? <3

avatar image Jesse Clark Jun 23 '17 at 02:28 PM

Ninjin, hey there, sure thing. I have two camera modes: third person view and true first person view, when in true first person view i'm using "Using Controller Rotation Yaw" option set to true , but when i'm pressing Alt btn, i'm setting Controller Rotatation Yaw option to false for camera lookup. In this mode i need to constrain camera yaw in free look to ~180 degrees. And so...i can't figure out how to achieve that...

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