Need true fps camera advice

Greetings, already for a 2nd day, messing with ability to make restriction to the camera, when it’s in first person view, using 3rd person character template. Well, i need to restrict camera YAW axis for 180 degrees, but it seems, that ViewYawMin/Max constrains camera in global coordinates, but i need to restrict camera max/min yaw angle in degrees relative to local.
How to achieve that?
Thank you, for a help.

Ninjin, hey there, sure thing.
I have two camera modes: third person view and true first person view,
when in true first person view i’m using “Using Controller Rotation Yaw” option set to true , but when i’m pressing Alt btn, i’m setting Controller Rotatation Yaw option to false for camera lookup. In this mode i need to constrain camera yaw in free look to ~180 degrees. And so…i can’t figure out how to achieve that…

I assume you are changing ViewYaw Min/Max in the CameraManager? I really can’t understand what you mean by restricting in local degrees, do you have an example maybe? <3