Update anim hand for each motion controller
I'am using VR template. But i'm using two motion controller components for left and right controller with assigned skeletal mesh and animation blueprint. I use same skeletal mesh for both components, but different animation blueprint with exact same logic. I assign my grab to motion controller trigger, and no matter which trigger I press its update animations for both hands. For example when I press left controller trigger its update animation for both controllers. I put separate cast for animation blueprint, grip state and anim instance. How can i update hand animation for each motion controller component separately?
Have a nice day!
asked Jun 23 '17 at 12:54 PM in VR
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