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Update anim hand for each motion controller

Hello, Community

I'am using VR template. But i'm using two motion controller components for left and right controller with assigned skeletal mesh and animation blueprint. I use same skeletal mesh for both components, but different animation blueprint with exact same logic. I assign my grab to motion controller trigger, and no matter which trigger I press its update animations for both hands. For example when I press left controller trigger its update animation for both controllers. I put separate cast for animation blueprint, grip state and anim instance. How can i update hand animation for each motion controller component separately?

Have a nice day!

Product Version: UE 4.15
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asked Jun 23 '17 at 12:54 PM in VR

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