What parent class should I use for AI?
I will try keep this brief, I am currently working on my own FPS shooter (Alien Game) and I was about to start working on the AI when I realized I'm not sure what class to actually pick.
I've noticed a character class can be used for walking around, swimming and such but when looking at the description of the pawn class I noticed it is mentioned they are able to be possessed by AI and are used to represent players and creatures within a level.
asked Jun 23 '17 at 04:29 PM in Using UE4
If your Alien is going to be walking/moving around, you'd want to use the Character class, instead of Pawn. Using Character gives you access to the CharacterMovementComponent functionality.
The Pawn class is a parent to the Character class, so you get a host of added functionality to it
EDIT: To clarify, by using a Character, you are in fact using a Pawn, but with more functionality added to it.
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