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What parent class should I use for AI?

Hi all,

I will try keep this brief, I am currently working on my own FPS shooter (Alien Game) and I was about to start working on the AI when I realized I'm not sure what class to actually pick.

I've noticed a character class can be used for walking around, swimming and such but when looking at the description of the pawn class I noticed it is mentioned they are able to be possessed by AI and are used to represent players and creatures within a level.

Product Version: UE 4.16
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asked Jun 23 '17 at 04:29 PM in Using UE4

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If your Alien is going to be walking/moving around, you'd want to use the Character class, instead of Pawn. Using Character gives you access to the CharacterMovementComponent functionality.

The Pawn class is a parent to the Character class, so you get a host of added functionality to it

EDIT: To clarify, by using a Character, you are in fact using a Pawn, but with more functionality added to it.

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answered Jun 23 '17 at 05:08 PM

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avatar image Kardaras Jun 23 '17 at 06:45 PM

Thanks for the advice, I decided to go with a character, I was just wanting to make sure I didn't go into using something I didn't need

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