Physics difference between PC and MAC / iOS
I've just built a cool hover rocket craft in blueprint. Works great on PC, even at fixed low frame rates.
On iOS and MAC it just falls over.
Seems like the CofG might be different - this hover rocket has a set of springs to support it and is quite sensitive to CofG offset from the spring centre. I've tried reimporting the mesh on MAC, but to no avail.
Doesn't look like the calculated CofG is available to blueprint I guess I'll go see if I can find it in C++.
asked Jun 24 '17 at 04:27 AM in C++ Programming
I based my suspension component on the tutorials but either missed a step or it's missing.
Switching my hover force component (a spring force) to use the post physics update fixes the discrepancy on MAC and PC. (Blueprint node SetTickGroup).
answered Jun 26 '17 at 06:23 PM
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