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VR Template hands not grabbing or teleporting after packaging?

Hello (HTC Vive here)

My VR Template hands from the Unreal VR Template do not grab, or teleport after packaging like they do in the Preview Game Editor. Any ideas?

I have tried the suggestion on this thread: [link text][1] [1]: https://answers.unrealengine.com/questions/499357/vr-hands-not-working-after-packaging.html

However, turning on mouse capture on startup from project settings doesn't seem to work for me, On or Off. It was on by default anyways.

I am stumped because it works just fine the Game Preview, but after Packaging the game and running standalone the grabbing and teleporting do not work. Please help.

Product Version: UE 4.16
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asked Jun 25 '17 at 05:55 AM in VR

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AtmaStudios
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avatar image AtmaStudios Jun 25 '17 at 08:56 AM

![alt text][1] [1]: /storage/temp/201249-vr+hands+not+working.jpg

I think I found the issue if you look at the image. It seems like I have some blueprints that have failed. Any idea on how to fix these kind of blueprint errors that are tied the VR Pawn Template?

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I figured it out. I just needed to reassign the motion controller buttons and trigger within the VRPawn Controller. The default Pawns blueprint. :)

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answered Jun 26 '17 at 08:45 AM

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AtmaStudios
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