PlayerInputComponent - pointer to incomplete class type is not allowed

Help!
I’m just starting a new project and trying to create player movement. I’ve done this many times without a problem but this time I got this error: pointer to incomplete class type is not allowed.
I even tried to copy code from previous projects, in which this worked perfectly, but it still doesn’t work…
Here’s the code:

void ARandomPlayerName::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
	Super::SetupPlayerInputComponent(PlayerInputComponent);

	PlayerInputComponent->BindAxis("MoveForward", this, &ARandomPlayerName::MoveForward);


}

Can someone help me?

Pointer to Incomplete Class means you’re missing an include.

Add

#include "Components/InputComponent.h"

Why? I never needed that.

Well, probably because of 4.16 right?

Also UCameraComponent? Do I need to include Components/CameraComponent?
Is there a new header for all of those components or do I have include a new one for every single component?

Yes, as Ninjin points out, 4.15/4.16 moved to an Include What You Use (IWYU) model, so you’ll need to manually include headers for objects/components/etc that you use.

But “Components/CameraComponent” doesn’t exist, what’s the header for that?

“Camera/CameraComponent.h”

Oh, thank you.

Thank you, now that I understand what it means your answer really helped me