How to do that Event Hit considered only first hit?

Good afternoon. Help please how to do that Event Hit considered only first hit. Thanks in advance for an answer!

ok not sure what you are trying to do unless its lives or health hits?

But you could add a DoOnce node after the CastToPawn and then after you Set PawnHit put a Delay node then have h it output to the reset on the DoOnce.

I am guessing it the pawn gets hit then is still colliding or taking hits and you need to kind of give it a shield or a invulnerable time before it takes another hit.

Thank you it helped me !!!