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Speed up start of a packaged game when launch the .exe file

When i double click the .exe file of my packaged project the game start with a delay of 3 minutes (no feedback, only a task of unreal in the list of the task manager but no icon in the task bar).

My project have a structure of a Persistent level with many sublevels. I try packaging the game without compression of .pak files, but the issue still remain. There is a way to speed-up the start or to move the loading of this maps after that the game started?

Product Version: UE 4.14
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asked Jun 26 '17 at 09:01 AM in Packaging & Deployment

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Rosterbyte
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you should use level streaming https://docs.unrealengine.com/latest/INT/Engine/LevelStreaming/ this way you can start with a very small map and load each part of your world when ever you really need them.

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answered Jun 26 '17 at 10:53 AM

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m-motion
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avatar image Rosterbyte Jun 26 '17 at 12:40 PM

I already use level streaming and i start the game with only the persistent visible (no actor in it)

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