Speed up start of a packaged game when launch the .exe file
When i double click the .exe file of my packaged project the game start with a delay of 3 minutes (no feedback, only a task of unreal in the list of the task manager but no icon in the task bar).
My project have a structure of a Persistent level with many sublevels. I try packaging the game without compression of .pak files, but the issue still remain. There is a way to speed-up the start or to move the loading of this maps after that the game started?
asked Jun 26 '17 at 09:01 AM in Packaging & Deployment
you should use level streaming https://docs.unrealengine.com/latest/INT/Engine/LevelStreaming/ this way you can start with a very small map and load each part of your world when ever you really need them.
answered Jun 26 '17 at 10:53 AM
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