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Does not compile the project for android


I'm suffering with the problem of compiling on Android for a week. I can not compile an empty and not empty project on this platform. A week ago I asked the same thing and there was no working answer. I navigated all the questions on the forums and did exactly as recommended there - it did not help.

Reinstalled Windows 10.

Delivered Visual Studio 2015 + all the checkboxes with C ++ and Android.

I put on the compilation for more than an hour.

Did completely in the documentation + 2 more video lessons (there is almost the same, but anything can be). (Https://www.youtube.com/watch?v=zLWV866RDvo Https://www.youtube.com/watch?v=W14g7FwsGWw∈dex=2&t=181s&list=LLt1sLD0rtxAb8bb0LuLDJSQ) I ask to help if anyone knows, thank you) log.txt

Product Version: UE 4.16
log.txt (5.5 kB)
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asked Jun 26 '17 at 09:56 AM in Packaging & Deployment

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avatar image Ninjin Jun 26 '17 at 10:08 AM

Is this your whole Output log? It looks like there is something missing.

avatar image MiM432 Jun 26 '17 at 12:38 PM

I started the compilation and for over an hour I saw it.

avatar image PIKVADRO Jun 26 '17 at 10:28 AM

Your log isn't full.

avatar image MiM432 Jun 26 '17 at 12:14 PM

is full

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1 answer: sort voted first

so i am not sure what is the exact problem and not sure if my answer is helpful but here is how you compile your game for android:

  1. go to "UnrealEngine-4.15\Engine\Extras\AndroidWorks\Win64" install android works (this will install all SDK,JDK stuff and set all the proper env variable i guess)

  2. now run "UnrealEngine-4.15\Setup.bat" (by default it will say "excluding Mac,android,linux" but now that you have the android works installed, it will also download android data for you)

  3. after setup is done, run "GenerateProjectFiles.bat"

  4. open "UE4.sln"

  5. Change build mode to "development" and set platform to "android"

  6. Build UE4

after build is done open your project in ue4, Open project setting in Packaging> set "build configuration" to "development". 8. in Platforms> Android> there might be a Red bar at the top saying "project is not configured for anroid" hit the button "Configure Now".

and that should be it. you should now be able to go to "file>package project>Android" and build your project for android

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answered Jun 26 '17 at 10:37 AM

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avatar image MiM432 Jun 26 '17 at 12:32 PM

I fully installed the AndroidWorks under the documentation (https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/1/index.html) and I do not have the file "UnrealEngine-4.16 \ Setup.bat" because I downloaded the assembly from the official site. @Translated by Google translator

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