Reimporting a single static mesh imported by Import into level imports the whole level instead of the single static mesh

After importing a level using Import into level you get a FBX Scene Import Data asset which you can right click and choose reimport in order to reimport the level. This is fine, but even right clicking and choosing reimport for a single static mesh that was imported using Import into level opens the dialog for reimporting the level instead of reimporting the static mesh.

This is a pain for huge levels where you import the basic layout first and then want to iterate on certain meshes, but you can’t reimport those certain meshes without importing the whole level again which wastes a huge amount of time. There should be two methods of reimporting using Import into level:

  1. Reimporting the FBX Scene Import Data asset should start reimport of the whole level.
  2. Reimporting a static mesh should start reimport of that static mesh only (the normal behavior when reimporting static meshes elsewhere).

I think a lot of the advantage gained from importing entire levels using Import into level is lost when you can’t reimport single meshes later. Not using Import into level it takes a bit more time to setup initially but after that you can reimport single meshes really fast, even though it’s the same file you used for Import into level. Import into level would be used more if it was fixed to be faster initially (which it is already) but also as fast when reimporting single static meshes.