Adjust grass distribution via colour channel
Hey guys, I was in attempt to adjust the grass distribution regarding a colour channel. My concept was by adjust the alpha channels I can control how the grass cover the landscape. It actually worked but it exposurized my terrain textures as well. I thought alpha channel in lerp node just determine the level of blending of 2 elements. Anyone has an idea why?
asked Jun 27 '17 at 11:02 AM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here