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CreateAndSetMaterialInstanceDynamicFromMaterial does not change material?

Hi All,

I am using C++ and trying to change the material of a SplineMeshComponent dynamically. The initial material that I use, has all the textures as parameters, which I intend to set at runtime. So, I create a MID from the existing material and then set the texture parameter value to the loaded texture.

I should mention that this is a plugin and all of this happens when a checkbox is checked in the editor details panel. Please advise.

Thanks, Sayak

Product Version: UE 4.14
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asked Jun 27 '17 at 02:41 PM in C++ Programming

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