Nativization fails with nativized actor reference in values of map variable
I have a single class set to Nativize (exclusive method) : "Chunk". Another class ("MapManager" - not nativized) has a map variable with vector keys and Chunk references values. I attached the log errors (shipping build).
I am absolutely not a programmer but I noticed that at the lines mentionned by the log (150-160 for MapManager and 1018-1819 for Chunk), the value type of the TMap is declared as AChunk_C* instead of AChunk_C__pf6286095*
From MapManager__pf6286095.h (150 - 160) :
From Chunk__pf6286095.cpp (1818) :
Unfortunately, I have not been able to reproduce the issue on a blank project. Prior to this error, I had other issues with Map variables (read : https://answers.unrealengine.com/questions/572195/nativize-assets-fails-with-set-variable.html) but I modified my script to avoid them. Map and sets are very useful and I would like to use the power of C++ conversion.
By the way, packaging without nativization works fine, I have restarted my computer several times, deleted Intermediate and Saved folders, etc.
asked Jun 27 '17 at 04:43 PM in Packaging & Deployment
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