I’m trying to package a scene I’ve built for android. No matter what project settings I use, it seems to default to being either totally unlit or having incredibly low quality lighting. I’m getting the quality of the preview rendering level > mobile > android when previously I’ve been able to get Shader Model 4 or 5 on a phone.
Previously I’ve managed to put scenes with high quality lighting on my phone, albeit slightly less complex scenes. This scene has a single directional light set to static a skybox and every static-mesh is set to static lighting.
I’ve tried targeting Desktop & Mobile, Scalable & Max Quality. I’ve run through every combination of packaging and build settings in the android project settings that’s occurred to me.
I’ve tried moving to a totally fresh blank project, as well as one that previously built with perfectly built lighting on mobile, but it still seems to scale down in quality.
I understand that quality is supposed to scale down for mobile, but this scene is basically unlit/not using lightmaps. I have previously been able to get quite detailed lighting on my phone (which was 4.14 I believe) so this is quite frustrating.
The phone I’m using is a Samsung Galaxy S8+ and I’m in unreal 4.16. Let me know if I’ve left out any useful information. Any insight into what might be causing this would be super helpful!
Cheers.