Lighting quality is severely lowered when I build to android

I’m trying to package a scene I’ve built for android. No matter what project settings I use, it seems to default to being either totally unlit or having incredibly low quality lighting. I’m getting the quality of the preview rendering level > mobile > android when previously I’ve been able to get Shader Model 4 or 5 on a phone.

Previously I’ve managed to put scenes with high quality lighting on my phone, albeit slightly less complex scenes. This scene has a single directional light set to static a skybox and every static-mesh is set to static lighting.

I’ve tried targeting Desktop & Mobile, Scalable & Max Quality. I’ve run through every combination of packaging and build settings in the android project settings that’s occurred to me.

I’ve tried moving to a totally fresh blank project, as well as one that previously built with perfectly built lighting on mobile, but it still seems to scale down in quality.

I understand that quality is supposed to scale down for mobile, but this scene is basically unlit/not using lightmaps. I have previously been able to get quite detailed lighting on my phone (which was 4.14 I believe) so this is quite frustrating. :frowning:

The phone I’m using is a Samsung Galaxy S8+ and I’m in unreal 4.16. Let me know if I’ve left out any useful information. Any insight into what might be causing this would be super helpful!

Cheers.

I’ve figured out my problem. It was the sky light being set to stationary instead of static.