Visualize line trace without using spline mesh

Hi

I’m developing a script for VR where I run a line trace on a static mesh.
I want to visualize all the hit points on the mesh.
I am currently using a spline mesh to connect all the hit points and visualize them but it gets too heavy and crashes.
Is there an alternate way to visualize these hit points in game? Don’t want to just use the debug options in line trace.

Thanks