x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Build level failing

I have never had this issue before, but since using 4.16, every time I try to build my level it would fail at 3% and give me the following error shown in the screenshot.

I have tried migrating my assets to a new project, starting new projects all together and re importing the assets, building just the lighting, etc. and the same thing would happen every time. What could I be doing wrong? Any suggestions? I am using the materials from the free Automotive Materials pack, as well as static mesh actors imported from .fbx files that were made in Maya. alt text

Product Version: UE 4.16
Tags:
untitled.png (750.2 kB)
more ▼

asked Jun 28 '17 at 01:27 AM in Rendering

avatar image

JamesHyun
5 2 3 5

avatar image Vjp Aug 12 '17 at 01:25 PM

same problem with me also, anyone help us to rectify this problem

7:09:21 PM: Step 1 of N for message: (09C74760 -> 09C74760), JOB_STATE, Message Count 1 (Agent) 7:09:21 PM: Step 2 of 4 for message: (09C74760 -> 09C74760), JOB_STATE, Message Count 1 (Local Connection) 7:09:21 PM: Step 3 of 4 for message: (09C74760 -> 09C74760), JOB_STATE, Message Count 0 (Local Connection) 7:09:21 PM: Step 4 of 4 for message: (09C74760 -> 09C74760), JOB_STATE, Delivered (Local Connection) 7:09:21 PM: [PingCoordinator] Determined that we couldn't ping the coordinator 7:09:21 PM: [PingCoordinator] CoordinatorResponding is false 7:09:21 PM: [MaintainConnections] Maintaining Connection (09C74760) 7:09:21 PM: [MaintainConnections] Local connection alive (09C74760) 7:09:21 PM: [Maintain Jobs] Job "UnrealLightmass_2017-08-12_05-15-06_1064896-64bit.exe" has been running for 0.2290131 seconds 7:09:21 PM: LogLightmass:Display: Lightmass Win64 started on: EARTH. Command-line: B77F706142B4F2E13ECDB38C990EE45B 7:09:21 PM: Failed to determine engine directory: Defaulting to ../../../Engine/ 7:09:21 PM: Lightmass Win64 started on: EARTH. Command-line: B77F706142B4F2E13ECDB38C990EE45B 7:09:21 PM: LogLightmass:Display: Processing scene GUID: B77F706142B4F2E13ECDB38C990EE45B with 10 threads 7:09:21 PM: Processing scene GUID: B77F706142B4F2E13ECDB38C990EE45B with 10 threads 7:09:21 PM: Building static lighting... 7:09:21 PM: [OpenConnection] Registering TCP channel ... 7:09:21 PM: LogSwarmInterface:Error: [OpenConnection] Failed to find Swarm Agent 7:09:21 PM: [OpenConnection] Failed to find Swarm Agent

7:10:25 PM: [PingRemoteHost] Failed to ping RENDER-01 with RENDER-01 7:10:25 PM: [PingRemoteHost] Exception details: An exception occurred during a Ping request. 7:10:25 PM: [PingCoordinator] Determined that we couldn't ping the coordinator 7:10:25 PM: [PingCoordinator] Coordinator ping failed

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question