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FPS Using 3rd Person Mannequin - What am I dooing wrong?

Hey Guys/Gals I have imported the 3rd person mannequin and I am using it to see the other characters in multiplayer in my FPS map. I have moved the mannequin so it is facing the right way in the viewport and this works well for the client window (joining character) but the server window (original character) hasn't moved???

I have checked and the mesh is replicating.

What have I missed?

Thanks in advance

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Product Version: UE 4.16
myissue.png (2.1 MB)
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asked Jun 28 '17 at 04:56 AM in Blueprint Scripting

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