x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Getting unknown project packaging errors

Here's my output log:

 LogPlatformFile: Not using cached read wrapper
 LogInit:Display: RandInit(-784462977) SRandInit(-784462976).
 LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
 LogStats: Stats thread started at 0.103219
 LogInit: Using libcurl 7.47.1
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with OpenSSL/1.0.2g
 LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
 LogInit:  - other features:
 LogInit:      CURL_VERSION_SSL
 LogInit:      CURL_VERSION_LIBZ
 LogInit:      CURL_VERSION_IPV6
 LogInit:      CURL_VERSION_ASYNCHDNS
 LogInit:      CURL_VERSION_LARGEFILE
 LogInit:      CURL_VERSION_IDN
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 LogInit: Build: ++UE4+Release-4.15-CL-3450819
 LogInit: Engine Version: 4.15.3-3450819+++UE4+Release-4.15
 LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
 LogInit: Net CL: 3299760
 LogDevObjectVersion: Number of dev versions registered: 14
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
 LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
 LogInit: Compiled (64-bit): May 21 2017 11:02:34
 LogInit: Compiled with Visual C++: 19.00.23026.00
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.15
 LogInit: Command line: -EpicPortal 
 LogInit: Base directory: C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 1
 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 LogInit: Selected Device Profile: [Windows]
 LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 LogInit: Computer: DESKTOP-MPVJ20O
 LogInit: User: kalan
 LogInit: CPU Page size=65536, Cores=4
 LogInit: High frequency timer resolution =3.328132 MHz
 LogMemory: Memory total: Physical=16.0GB (16GB approx)
 LogMemory: Platform Memory Stats for Windows
 LogMemory: Process Physical Memory: 263.86 MB used, 263.86 MB peak
 LogMemory: Process Virtual Memory: 262.46 MB used, 262.46 MB peak
 LogMemory: Physical Memory: 6108.72 MB used,  10238.91 MB free, 16347.63 MB total
 LogMemory: Virtual Memory: 645.11 MB used,  10238.91 MB free, 134217728.00 MB total
 LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
 LogD3D11RHI: D3D11 adapters:
 LogD3D11RHI:    0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
 LogD3D11RHI:       4059/0/8173 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
 LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
 LogD3D11RHI:       0/0/8173 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
 LogD3D11RHI: Chosen D3D11 Adapter: 0
 LogD3D11RHI: Creating new Direct3DDevice
 LogD3D11RHI:     GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
 LogWindows: EnumDisplayDevices:
 LogWindows:    0. 'NVIDIA GeForce GTX 970' (P:1 D:1)
 LogWindows:    1. 'NVIDIA GeForce GTX 970' (P:0 D:1)
 LogWindows:    2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
 LogWindows:    3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
 LogWindows: DebugString: FoundDriverCount:4 
 LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 970
 LogD3D11RHI:   Driver Version: 382.33 (internal:22.21.13.8233, unified:382.33)
 LogD3D11RHI:      Driver Date: 5-17-2017
 LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
 LogD3D11RHI: Async texture creation enabled
 LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
 LogShaderCompilers: Guid format shader working directory is -25 characters bigger than the processId version (../../../../../../Users/kalan/Documents/Unreal Projects/MyProject3 4.15/Intermediate/Shaders/WorkingDirectory/5756/).
 LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/kalan/AppData/Local/Temp/UnrealShaderWorkingDir/BE1449B54A22CDF742C425B550FF9263/'.
 LogShaderCompilers:Display: Using Local Shader Compiler.
 LogTemp:Display: Loaded TP AllDesktopTargetPlatform
 LogTemp:Display: Loaded TP MacClientTargetPlatform
 LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
 LogTemp:Display: Loaded TP MacServerTargetPlatform
 LogTemp:Display: Loaded TP MacTargetPlatform
 LogTemp:Display: Loaded TP WindowsClientTargetPlatform
 LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
 LogTemp:Display: Loaded TP WindowsServerTargetPlatform
 LogTemp:Display: Loaded TP WindowsTargetPlatform
 LogTemp:Display: Loaded TP AndroidTargetPlatform
 LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
 LogTemp:Display: Loaded TP Android_ATCTargetPlatform
 LogTemp:Display: Loaded TP Android_DXTTargetPlatform
 LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
 LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
 LogTemp:Display: Loaded TP Android_MultiTargetPlatform
 LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
 LogTemp:Display: Loaded TP HTML5TargetPlatform
 LogTemp:Display: Loaded TP IOSTargetPlatform
 LogTemp:Display: Loaded TP TVOSTargetPlatform
 LogTemp:Display: Loaded TP LinuxClientTargetPlatform
 LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
 LogTemp:Display: Loaded TP LinuxServerTargetPlatform
 LogTemp:Display: Loaded TP LinuxTargetPlatform
 LogTargetPlatformManager:Display: Building Assets For Windows
 LogDerivedDataCache:Display: Max Cache Size: 512 MB
 LogDerivedDataCache: Loaded boot cache 1.09s 50MB C:/Users/kalan/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
 LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/kalan/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
 LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/kalan/Documents/Unreal Projects/MyProject3 4.15/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/kalan/Documents/Unreal Projects/MyProject3 4.15/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 LogDerivedDataCache: Using Local data cache path C:/Users/kalan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 LogSlate: Using Freetype 2.6.0
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogInit: Selected Device Profile: [Windows]
 LogContentStreaming: Texture pool size is 0.00 MB
 LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
 LogSimplygon: Simplygon DLL not present - disabling.
 LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
 LogMeshUtilities: No automatic skeletal mesh reduction module available
 LogMeshUtilities: No automatic mesh merging module available
 LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: myproject3, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2476145178
 LogAssetRegistry: FAssetRegistry took 0.0213 seconds to start up
 LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.130866 seconds
 LogUObjectArray: 32493 objects as part of root set at end of initial load.
 LogUObjectAllocator: 7077032 out of 0 bytes used by permanent object pool.
 LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogTcpMessaging: Initializing TcpMessaging bridge
 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 LogMaterial: Uniform references updated for custom material expression Custom.
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 LogEngine: Initializing Engine...
 LogHMD: SteamVR initialized.  Driver: lighthouse  Display: LHR-F24999D6
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 LogAIModule: Creating AISystem for world Untitled
 LogInit: XAudio2 using 'Headset (2- USB Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogDerivedDataCache: Saved boot cache 0.04s 50MB C:/Users/kalan/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
 LogInit: Texture streaming: Enabled
 LogEngineSessionManager: EngineSessionManager initialized
 LogInit: Transaction tracking system initialized
 BlueprintLog: New page: Editor Load
 LocalizationService: Info Localization service is disabled
 LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
 LogCook:Display: Mobile HDR setting 1
 LogFileCache: Scanning file cache for directory 'C:/Users/kalan/Documents/Unreal Projects/MyProject3 4.15/Content/' took 0.07s
 SourceControl: Info Source control is disabled
 Cmd: MAP LOAD FILE="../../../../../../Users/kalan/Documents/Unreal Projects/MyProject3 4.15/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 LightingResults: New page: Lighting Build
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogAIModule: Creating AISystem for world Minimal_Default
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 52.648ms to complete.
 LogFileHelpers: Loading map 'Minimal_Default' took 3.864
 LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
 LogCollectionManager: Loaded 0 collections in 0.003305 seconds
 LogFileCache: Scanning file cache for directory 'C:/Users/kalan/Documents/Unreal Projects/MyProject3 4.15/Saved/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'C:/Users/kalan/Documents/Unreal Projects/MyProject3 4.15/Content/Developers/kalan/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'C:/Users/kalan/Documents/Unreal Projects/MyProject3 4.15/Content/Collections/' took 0.01s
 LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000004 seconds
 LogContentBrowser: Native class hierarchy populated in 0.0408 seconds. Added 2246 classes and 455 folders.
 LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0024 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0020 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0018 seconds. Added 1 classes and 2 folders.
 LogCrashTracker: Crashtracker disabled due to settings.
 LogUObjectGlobals:Warning: Failed to find object 'Class None.'
 LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0018 seconds. Added 1 classes and 2 folders.
 LogLoad: (Engine Initialization) Total time: 75.26 seconds
 LogLoad: (Engine Initialization) Total Blueprint compile time: 0.26 seconds
 LogExternalProfiler: Found external profiler: VSPerf
 LogExternalProfiler: Using external profiler: VSPerf
 LogOcInput: OculusInput pre-init called
 LogContentStreaming: Texture pool size now 1000 MB
 LogSlate: Took 0.000211 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
 LogSlate: Took 0.000183 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
 LogSlate: Took 0.033456 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
 LogRenderer: Reallocating scene render targets to support 1208x600 NumSamples 1 (Frame:2).
 LogAssetRegistry: Asset discovery search completed in 51.4987 seconds
 LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000005 seconds (found 0 objects)
 LogCollectionManager: Fixed up redirectors for 0 collections in 0.000024 seconds (updated 0 objects)
 LogSlate: Took 0.026254 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
 LogSlate: Took 0.000164 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
 LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
 LogAIModule: Creating AISystem for world Cool
 Cmd: MAP LOAD FILE="../../../../../../Users/kalan/Documents/Unreal Projects/MyProject3 4.15/Content/NewFolder/Maps/Cool.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 LightingResults: New page: Lighting Build
 LoadErrors: New page: Loading map: Cool.umap
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 63.753ms to complete.
 LogFileHelpers: Loading map 'Cool' took 2.784
 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/kalan/Documents/Unreal Projects/MyProject3 4.15/MyProject3.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/kalan/Documents/Unreal Projects/MyProject3 4.15/MyProject3.uproject" -cook -stage -archive -a
 rchivedirectory="C:/Users/kalan/Desktop/New folder (2)" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -distribution -targetplatform=Win64 -build -CrashReporter -utf8output
 UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
 UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\kalan\Documents\Unreal Projects\MyProject3 4.15\MyProject3.uproject
 LogSlate: Took 0.031434 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
 UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Shipping -Project="C:\Users\kalan\Documents\Unreal Projects\MyProject3 4.15\MyProject3.uproject"  "C:\Users\kalan\Documents\Unreal Projects\MyProject3 4.15\MyProject3.uproject"  -remoteini="C:\Users\k
 alan\Documents\Unreal Projects\MyProject3 4.15" -noxge -generatemanifest -NoHotReload
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 5.7462787s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Shipping -Project="C:\Users\kalan\Documents\Unreal Projects\MyProject3 4.15\MyProject3.uproject"  "C:\Users\kalan\Documents\Unreal Projects\MyProject3 4.15\MyProject3.uproject"  -remoteini="C:\Users\k
 alan\Documents\Unreal Projects\MyProject3 4.15" -noxge -NoHotReload -ignorejunk
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject3 (no existing makefile)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Source file "C:\Users\kalan\Documents\Unreal Projects\MyProject3 4.15\Source\MyProject3\OnHit.cpp" is not including any headers.  We expect all modules to include a header file for precompiled header generation.  Please add an #include statement.
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 62.1883177s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Shipping -Project="C:\Users\kalan\Documents\Unreal Projects\MyProject3 4.15\MyPro
 ject3.uproject"  "C:\Users\kalan\Documents\Unreal Projects\MyProject3 4.15\MyProject3.uproject"  -remoteini="C:\Users\kalan\Documents\Unreal Projects\MyProject3 4.15" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.06.27-21.55.34.txt' 
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
 nary`2 InTargetToManifest)
 UATHelper: Packaging (Windows (64-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error
Product Version: UE 4.15
Tags:
more ▼

asked Jun 28 '17 at 11:48 AM in Packaging & Deployment

avatar image

ghosty514
1 2 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Source\MyProject3\OnHit.cpp

It seems this file doesn't have any headers. Investigate this file, if you can't find the solution, just give us information about this file! <3

more ▼

answered Jun 28 '17 at 11:58 AM

avatar image

Ninjin
4.2k 88 38 152

avatar image ghosty514 Jun 28 '17 at 06:01 PM

Thanks, once I deleted OnHit.cpp, the "Error Unknown Error" stopped, but know I am getting a Unknown Cook Failure:

[link text][1] [1]: /storage/temp/201519-unknown+cook+failure.txt

avatar image terry_burns85 Jun 29 '17 at 02:03 PM

LogLinker:Warning: The file '../../../../../../Users/kalan/Documents/Unreal Projects/MyProject3 4.15/Content/NewFolder/Blueprints/Smoke.uasset' contains unrecognizable data, check that it is of the expected type. LogPackageDependencyInfo:Warning: RecursiveDeterminePackageDependentTimeStamp: Failed to find linker for C:/Users/kalan/Documents/Unreal Projects/MyProject3 4.15/Content/NewFolder/Blueprints/Smoke.uasset

Looks like Smoke.uasset is corrupt.

avatar image ghosty514 Jun 30 '17 at 02:12 AM

I tried deleting Smoke.uassets but still does not work:

link text

avatar image Ninjin Jun 30 '17 at 02:25 AM

I would recommend deleting your intermediate, config and saved files if you haven't done already and try fixing your redirectors. In case it's still not working, you should check the following files and fix or delete them if you don't need them anymore:

Content/NewFolder/Blueprints/NewBlueprint2.uasset

Content/NewFolder/Blueprints/MyTPSGame.uasset

Content/NewFolder/Blueprints/Cube.uasset

Content/NewFolder/Blueprints/NewBlueprint2.uasset

In case you can't see them in your editor, make sure to fix your redirectors and manually deleting those files in your windows explorer.

avatar image Ninjin Jun 30 '17 at 03:31 PM

There is also a message about S_LightError. I already posted an answer on another question, so if you encounter it again, also make sure you tried this solution.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question