Using animation logic triggered from event graph in Sequencer?
I've got my animation logic in the event graph of my anim BP which basically means that on certain times different montages are triggered and fed to a slot in the anim graph of the anim BP. It works fine when playing the game but when I try to play back in Sequencer the character is stuck in the bind pose. My animation system is automatic and triggers hundreds of animations so it's not easy to trigger each animation manually in Sequencer.
Is triggering Sequencer animations from the event graph possible or do I need to record my cinematics using third party software like OBS?
asked Jun 28 '17 at 11:42 AM in Using UE4
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