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Where writes world normal data in gbufferATexture

I try get world normal map for all actors , include actors with Translucent materials. Where normal data writes to GbufferATexture, maybe someone know or where ue add normal data for opaque. Find this fill data table. But this is for light building i think , and i need a starter normal data for all objects.

// BLEND MODE | DIFFUSE | SPECULAR | EMISSIVE | NORMAL | TRANSMISSIVE |

// ------------+-------------+--------------+-------------+-----------+---------------------------|

// Opaque | Diffuse | Spec,SpecPwr | Emissive | Normal | 0 (EMPTY) |

// Masked | Diffuse | Spec,SpecPwr | Emissive | Normal | Opacity Mask |

// Translucent | 0 (EMPTY) | 0 (EMPTY) | Emissive | 0 (EMPTY) | (Emsv | Diffuse)*Opacity |

// Additive | 0 (EMPTY) | 0 (EMPTY) | Emissive | 0 (EMPTY) | (Emsv | Diffuse)*Opacity |

// Modulative | 0 (EMPTY) | 0 (EMPTY) | Emissive | 0 (EMPTY) | Emsv | Diffuse |

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asked Jun 29 '17 at 01:09 PM in Rendering

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Katod
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