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パッケージ化に失敗が解決できません

以前はパッケージ化はできるものの、起動できないという状況でしたが、ついにパッケージ化すらできなくなってしまいました。エラーログをみたりリダイレクタを修正等も試しましたが即座にパッケージ化に失敗しましたと言われてしまいます・・・ 解決策、手順などを教えていただけると幸いです。 パソコンのスペックは、windows10,メモリ16GB、GTX750Tiなので関係ないと思います。

以下エラーログのコピペ

UATHelper: パッケージ化 (Windows (64ビット)): Running AutomationTool... UATHelper: パッケージ化 (Windows (64ビット)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/UnrealProjects/LowPoly/LowPoly.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/UnrealProjects/LowPoly/LowPoly.uproject -cook -stage -archive -archivedirectory=C:/Users/takumi/Desktop/新しいフォルダー -package -clientconfig=Deve lopment -ue4exe=UE4Editor-Cmd.exe -clean -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output UATHelper: パッケージ化 (Windows (64ビット)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\UnrealProjects\LowPoly\LowPoly.uproject UATHelper: パッケージ化 (Windows (64ビット)): Project.Build: BUILD COMMAND STARTED UATHelper: パッケージ化 (Windows (64ビット)): CommandUtils.Run: Run: D:\EpicGames\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe LowPoly Win64 Development -Project=D:\UnrealProjects\LowPoly\LowPoly.uproject -clean D:\UnrealProjects\LowPoly\LowPoly.uproject -NoUBTMakefiles -remoteini="D:\UnrealProjects\LowPoly" -nobuilduht -NoHotReload UATHelper: パッケージ化 (Windows (64ビット)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target. UATHelper: パッケージ化 (Windows (64ビット)): CommandUtils.Run: Run: Took 1.7110978s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: パッケージ化 (Windows (64ビット)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\EpicGames\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe LowPoly Win64 Development -Project=D:\UnrealProjects\LowPoly\LowPoly.uproject -clean D:\UnrealProjects\Low Poly\LowPoly.uproject -NoUBTMakefiles -remoteini="D:\UnrealProjects\LowPoly" -nobuilduht -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.06.30-01.05.00.txt' UATHelper: パッケージ化 (Windows (64ビット)): 場所 AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: パッケージ化 (Windows (64ビット)): 場所 AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: パッケージ化 (Windows (64ビット)): 場所 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: パッケージ化 (Windows (64ビット)): 場所 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: パッケージ化 (Windows (64ビット)): 場所 AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: パッケージ化 (Windows (64ビット)): 場所 AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary 2 InTargetToManifest) UATHelper: パッケージ化 (Windows (64ビット)): 場所 Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: パッケージ化 (Windows (64ビット)): 場所 BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: パッケージ化 (Windows (64ビット)): 場所 BuildCookRun.ExecuteBuild() UATHelper: パッケージ化 (Windows (64ビット)): 場所 AutomationTool.BuildCommand.Execute() UATHelper: パッケージ化 (Windows (64ビット)): 場所 AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: パッケージ化 (Windows (64ビット)): 場所 AutomationTool.Automation.Process(String[] Arguments) UATHelper: パッケージ化 (Windows (64ビット)): 場所 AutomationTool.Program.MainProc(Object Param) UATHelper: パッケージ化 (Windows (64ビット)): 場所 AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: パッケージ化 (Windows (64ビット)): 場所 AutomationTool.Program.Main() UATHelper: パッケージ化 (Windows (64ビット)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: パッケージ化 (Windows (64ビット)): BUILD FAILED

Product Version: UE 4.16
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asked Jun 29 '17 at 04:10 PM in Japanese

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ぽんぽこ
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UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target. are you on windows 7?

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answered Jun 29 '17 at 04:12 PM

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Vertigo23
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avatar image Vertigo23 Jun 29 '17 at 04:13 PM

no you're just using a tool not supported in win 10 apparently. try to update your OS

avatar image ぽんぽこ Jun 29 '17 at 04:20 PM

I misunderstood the type of OS!

I used windows 7! I will change the OS and try it! Thank you very much!

avatar image Vertigo23 Jun 29 '17 at 04:22 PM

you're welcome =)

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