How do I attach a skeletal mesh to the camera in the first person character but disable rotation with camera?

With my First Person Character in VR, I am trying to have my character skeletal mesh be attached to and move along with the HMD camera.

But I don’t want the skeletal mesh to rotate with the camera.

When i move my head up and down the character floats around and doesn’t stay perpendicular with the floor , instead i see the shadow floating parallel with it.

my goal is to look down and see my feet when I’m walking in VR with the First Person character blueprint.

Thanks for any help you can give me!

in character settings find UseControllerRotation options and disable it.

I still want to use controller settings for when the hmd and vr is not being used though