With my First Person Character in VR, I am trying to have my character skeletal mesh be attached to and move along with the HMD camera.
But I don’t want the skeletal mesh to rotate with the camera.
When i move my head up and down the character floats around and doesn’t stay perpendicular with the floor , instead i see the shadow floating parallel with it.
my goal is to look down and see my feet when I’m walking in VR with the First Person character blueprint.
Thanks for any help you can give me!