Invalid Reflection Captures

“C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\Win64\UE4Editor-Cmd.exe” “C:\Users\MyProject\MyProject.uproject” -run=resavepackages -buildlighting -MapsOnly -ProjectOnly -OnlySaveDirtyPackages -AllowCommandletRendering

We use this command line utility to build lights to all our maps. Lights are builded just fine. Problem is that this process does not Update Reflection Captures but it’s delete old ones.

So we have to open and resave each level manually. We have dozens of maps and this process is bug prone and slow.

Bump. Bump.

Bump! Bump!
I even tried to modify the script by changing bOnlyBuildVisibility flag on FLightingBuildOptions, and even running GEditor->BuildReflectionCaptures on my own right before map being saved - but didn’t work.