AI Navigation Works on Development Build but Not Shipping
Enemies doesn't start walking after spawning when running on a build packaged with the Shipping configuration. It works perfectly however when running the game from the editor or on a packaged Development build.
What can be the issue here? What are we missing in the Shipping build vs. Development build? Can it be something entirely else not relating to navmeshes?
I've tried these options without any luck:
-Force Rebuild on Load
-Dynamic Runtime Generation
-Placing the navmesh in either the persistent level or the sublevel and also placing it in both levels
-Deleting all navmeshes and recast and placing them in the level again
We've been reworking a lot and cleaning out some stuff during the project and now it suddenly works. Unfortunately we haven't been able to pinpoint what it was that actually caused the issue. We've updated to 4.18 and that might also have contributed to getting it working again.
answered Mar 21 '18 at 12:39 AM
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