Imported FBX chunks won't timeout
I have made a destructible barrel, which separates into many planks at its destruction level 1, and is combined at its level 0. My problem is that unreal doesn't seem to think that the separated meshes are chunks. It seems as if it is only a different FBX but the chunk parameters don't apply to it. How can I fix this, and is there a better way to achieve my goal? thanks.
asked Jun 30 '17 at 01:41 PM in Using UE4
Resolved this by changing supported levels and a few other settings.
answered Jul 04 '17 at 05:44 AM
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