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Call OnComponentBeginOverlap once

Hello. Made component box - trigger. Now I need to when it went a certain object, brought the message. Do using OnComponentBeginOverlap, but the message is called multiple times. When my trigger is moved and it is this object. How to make a message to call one time went to there. The next time the message brought only when the object came out of the trigger and went back. In Unity3d OnTriggerEnter

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asked Jul 07 '14 at 06:05 PM in Blueprint Scripting

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Banck
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avatar image Jacky Jul 07 '14 at 06:12 PM

You can use DoOnce node after begin overlap event, and reset it however you want if you need.

avatar image Banck Jul 07 '14 at 06:14 PM

But I need it to be triggered for each object with the tag Enemy, for example. And if I do DoOnce it will not work when the second object enters the trigger yet??

avatar image gmc Sep 04 '14 at 10:17 PM

Hey Banck, I think I have a solution for you!

Here is my first example: the tag object enters and plays a msg once, then it resets when that object leaves.

alt text

I think this is what you want, however if it is not I will be here to help some more! ~GMC

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