Call OnComponentBeginOverlap once

Hello.
Made component box - trigger. Now I need to when it went a certain object, brought the message.
Do using OnComponentBeginOverlap, but the message is called multiple times. When my trigger is moved and it is this object.
How to make a message to call one time went to there. The next time the message brought only when the object came out of the trigger and went back. In Unity3d OnTriggerEnter

You can use DoOnce node after begin overlap event, and reset it however you want if you need.

But I need it to be triggered for each object with the tag Enemy, for example. And if I do DoOnce it will not work when the second object enters the trigger yet??

Hey Banck, I think I have a solution for you!

Here is my first example: the tag object enters and plays a msg once, then it resets when that object leaves.

I think this is what you want, however if it is not I will be here to help some more! ~GMC