Day Night Cycle, landscape much brighter during night than day

Hi there. I’ve started a new project added in a landscape and setup a basic daynight cycle. But as the title says, the brightness of the landscape is way brighter at night than at day. The day night cycle is using a timeline in the level blueprint, then setting the rotation accordingly and updating the sky.

- YouTube here is a video showing what happens.

How can I make the night darker while still keeping the brightness of day? Any help would be appreciated. Thanks in advance.

Update: I have been using this tutorial: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums , but no luck. I’ve set the inensity to 0 at night and also turned it to be invisible. I’ve unchecked the two sided lighting tick box for the landscape and it still is really bright at night. Could it be my landscape material or the skybox?

I tried that using the level blueprint but it didn’t change anything. Bare in mind that the intensity is changing, it’s just that even if it is at 0, the landscape still looks very bright. Do you think setting it up in the matinee would make it work if it doesn’t work in the level blueprint?

I tried that and it still looks the same. Maybe it has to do with my landscape material?

Sorry it took me insanely long to respond lol. Forgot I even posted this but thank you! Your solution worked :slight_smile:

I made my Day-Night-Cycle in Matinee and reduced the Directional-Light´s Intensity at Night to 0, because the Sunlight shines through the Landscape^^

Sorry for my mistake,
I have looked in my matinee now, it´s not exactly at 0, it´s on 0.0001, try this^^

I don´t think so, the problem is, the Light can shine through the landscape (makes no different how the material is set up).

I have never made a Day-Night-Cycle in BP, so I don´t know what´s the difference, but I have sent this question to a friend who made his Day-Night-Cycle in BP^^

I thought there is no difference between BP and Matinee…

Hi i had the same problem. To fix it you have to add a PostProcessVolume and set under Lens>Auto Expose> the MinBrightness to something like 0.995 and the Max Brightness to 2.99 . I hope thats helpfull :slight_smile: