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Particle Beam issues - anyone know a fix?

I'm starting to think beam particle support was coded by monkeys. Nothing seems to work right. As you can see here, the taper is not working right, it's not tapering, just acting stupid. Also, when I go into REQUIRED module, duration section and replace "0" loops with "1" the whole damn thing disappears. And when I set the lifetime to less than 1 second (except 0) it still takes 1 second for the emitter to die and self-delete but it plays more than one loop to fill in that second for some bizarre unknown reason. Anyone know fixes for these issues?

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Product Version: UE 4.11
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asked Jul 02 '17 at 01:56 AM in Rendering

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swiss_cheese9797
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avatar image Wolfham Aug 17 '17 at 04:09 PM

Can you post an image of your Beam data module settings that appear above the Taper settings?

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I had the same trouble as you, but this works for my electrical arc particle system. It spawns multiple beams during one 50ms long burst with these settings. Hopefully it works for you too.

Required alt text Spawn alt text Lifetime alt text

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capture.png (19.2 kB)
capture.png (11.9 kB)
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answered Aug 06 '17 at 04:24 PM

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masterwigglestin
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