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Colours in the level suddenly changed

I've removed an unneeded enumerator just now and suddenly after removing it, all my materials put up alerts asking me whether I'd like to save changes and the colours in my scene have completely changed. The weird thing is, none of the materials were referencing the enumerator in any way... So now, while my texture looks like this: alt text And my material looks like this: alt text Suddenly the scene started looking all orange-hued, like this: alt text Why is that so? What happened? I see no lights having vanished from the scene, they all also remained white in colour. What caused the change and how to reverse it?

Product Version: UE 4.16
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t1.png (590.1 kB)
t2.png (240.2 kB)
t3.png (877.9 kB)
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asked Jul 01 '17 at 06:58 PM in Using UE4

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Tigro
34 8 11 13

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2 answers: sort voted first

Well, it turned out I managed to solve it by applying the "Unlit" shading method on all my materials instead of the "Default lit" - this causes them to appear like they used to again. Still curious what caused that cause previously the materials weren't unlit, they were "default lit" all along...

Maybe it looked like that all along but the lighting wasn't rebuilt and as a consequence it seemed like it was OK while in reality it was broken all along and only became apparent when it forced me to rebuild the lighting? Dunno, still - it's solved so it's all good :)

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answered Jul 02 '17 at 06:00 PM

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Tigro
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Hello Tigro

Are you sure there is no post effects causing this? Maybe camera post effects are different? What happens when you remove and reassign your material?

Thanks.

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answered Jul 02 '17 at 05:21 PM

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KemalGunel89
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avatar image Tigro Jul 02 '17 at 05:59 PM

Nope, it wasn't any of that - no new post effects, reapplying materials did nothing either. In the end I managed to solve it by applying the "Unlit" shading method on all my materials instead of the "Default lit" - this causes them to appear like they used to again. Still curious what caused that cause previously the materials weren't unlit, they were "default lit" all along... Still, it's solved so it's all good, thanks for the reply :)

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