How Do I Make 2 Textures Look Like 1?

Hello, I am new to Unreal Engine. Is there an easy way to make these 2 textures look like 1 in UE? (so that the lines between the cracks match also without the line in between the objects).

Here is my texture setup.

Any help is welcome.
Thank you.

Hey if it worked for you, consider pressing the green tick to mark the answer correct (instead of just upvote) - that way anyone reading it the future knows it was the answer to your issue.

Sorry, I was afk after posting this question and I only saw it this morning. I did watch the video and it worked. Thanks for the help.

If anyone has the same issue then I recommend to watch these 2 videos and follow them slowly and carefully so that you don’t miss any values being changed.

Thanks again for the help :).

Oh someone else came along and upvoted then! I figured it must be you and as new just wanted to make sure it went “green”. So glad it worked for you - I remember starting out and having similar issues - so simple yet if you don’t know it you’re stumped.

I’m assuming that you have a “tileable” texture; the texture can “wrap around” on a 2D plane without showing seams, and that this issue arises from two separate world objects (which is kind of suggested in your question).

You might want to look into using Absolute World Position based UVs. This makes it so the UVs that your textures use aren’t mapped from their position locally on a specific object, but are based on where the object’s vertex exists in world space.

You do this my changing your material setup so that the UVs for the texture are taken from an “Absolute World Position” node (kind of self explanatory I guess, once you know the jargon :slight_smile: ) Anyway, (bom, bom, bom) has a little tutorial on how to achieve this:

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NB. Do note, if you have any steep angles up the Z axis (cliffs etc) you might see some nasty artefacts owing to UV stretching; there are ways around this too - however if I’ve understood you correctly, this should be what you’re looking for to get over the main hurdle.

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