Combine TextureCoordinate with ScreenPos?

I have a small grid texture that needs to be screen aligned, but the problem is it needs to be repeated a few times, so it’s UV coordinates instead of looking like this:

Will look like this:

Can someone help me, please?

Honestly, I had no idea I could do that… Thank you!

whats the problem? get screen uvs and multiply it on some scalar (repeating times)