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Can't subclass sphere reflection capture component error LNK2001

I subclassed through the editor menu the class "sphere reflection capture component". The generated class looks like this

 // Fill out your copyright notice in the Description page of Project Settings.
 
 #pragma once
 
 #include "CoreMinimal.h"
 #include "Components/SphereReflectionCaptureComponent.h"
 #include "CustomSphereReflectionComponent.generated.h"
 
 /**
  * 
  */
 UCLASS()
 class PROJECTNINJA_API UCustomSphereReflectionComponent : public USphereReflectionCaptureComponent
 {
     GENERATED_BODY()
 };

However, when I try to recompile my project, I get LNK 2001 errors for every function in the base class like this:

 CustomSphereReflectionComponent.cpp.obj : error LNK2001: Nicht aufgel÷stes externes Symbol ""public: virtual void __cdecl UReflectionCaptureComponent::CreateRenderState_Concurrent(void)" (?CreateRenderState_Concurrent@UReflectionCaptureComponent@@UEAAXXZ)".
 
 ProjectNinja.generated.cpp.obj : error LNK2001: Nicht aufgel÷stes externes Symbol ""public: virtual void __cdecl UReflectionCaptureComponent::CreateRenderState_Concurrent(void)" (?CreateRenderState_Concurrent@UReflectionCaptureComponent@@UEAAXXZ)".


I'm on the standalone editor version. What could I be missing?

Product Version: UE 4.16
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asked Jul 02 '17 at 03:53 PM in C++ Programming

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MrRabbit
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