UE4 beginner seeing weird bounce behavior from Sphere bouncing indefinitely on simple static mesh
I'm barely starting to learn UE4 and I've been following a tutorial online where I have to create a ball and enable physics on it. Once I did that and started simulating the game, I noticed the ball keeps bouncing in a weird way on the static mesh floor from the default map. I duplicated the ball and added a cube mesh and that one doesn't bounce in the same way.
I compared both floor meshes and they have the same settings. I searched the Answerhub and online and could not find why this is occurring.
Why is the leftmost ball doing this?
asked Jul 02 '17 at 09:10 PM in Everything Else
I see that you are using UE 4.16. Your problem looks like a common bug and I hope it will be fixed in the next release. For now try to turn off PCM for PhysX:
Project Settings > Physics > Simulation > Enable PCM [click to turn off]
You may need to click "Show Advanced" arrow to change Enable PCM value.
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