bForcePVRTC4 is ignored

In Lightmap.cpp coefficient textures set bForcePVRTC4 to true. But when searching usage of this flag it’s not used in any way on iOS platform. On device lightmaps are quite dirty and noisy if using pvrtc compression. Allowing to force lightmaps to use 4bit mode instead of 2bit mode would help to fix this common issue.

I made fix for this bug.
https://github.com/EpicGames/UnrealEngine/pull/3745