Character Item Drop System Only Works On Last Sequence
I was creating an item drop system (not the most efficient way) and for some reason, "Uncommon Drop" (or the first "Then" Statement) does not drop even though I used the same exact code for each "Then" besides the chance to drop (I change this using, "Random Boolean By Weight.) Does anybody know why this is or can someone give me a more efficient way of doing this?
To make this less confusing: Uncommon Drop isn't dropping even though the code is exactly the same besides the chance to drop. Why?
asked Jul 03 '17 at 01:28 PM in Blueprint Scripting
You add a Component to self. And then Destroy self. What is there to not understand? After you call Destroy dont expect any Code that follows to work. Your then2 should never execute since you Destroy your Actor regardless if the bool is true or false including the Component you added.
answered Jul 03 '17 at 04:08 PM
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