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What to include in import settings json file when using importassets commandlet

I have been able to successfully import assets using the commandlet, but I have been desperately trying to specify import settings while using the ImportAsets commandlet.

From https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Source/Editor/UnrealEd/Private/Commandlets/ImportAssetsCommandlet.cpp I understand that I should be creating a JSON file, but I cannot find what the expected contents of that file are.

Really all I want is to be able to specify that bCombineMeshes should be true, and bRemoveDegenerates should be true.

Product Version: UE 4.16
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asked Jul 03 '17 at 06:04 PM in Using UE4

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For those that find this question and would like the answer, I've included an example of contents of my .json file below.

{"ImportGroups":[{"GroupName" : "Test","Filenames" : [Path\\To\\Assets],"DestinationPath" : "/Game/Test","bReplaceExisting" : "true","bSkipReadOnly" : "true","ImportSettings":{"StaticMeshImportData":{"bRemoveDegenerates":"false"}}}]}

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answered Jul 06 '17 at 10:38 PM

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